Minion Masters - Patch 2.3 (2024)

NEW CARDS

FIXES

Gameplay

  • Fixed Stormtamer breaking units

  • Fixed Korrrgoth Tyrant of Gor’Rakk occasionally being invisible in matches.

  • Stopped Incubus from treating master attacks as ranged thereby triggering him.

  • Leiliel Adventure Master’s perk 1 now triggers correctly.

  • Enabled pinging in the Streamer UI

  • Fixed Slitherbound spawn location.

  • Fixed Prowler and Musketeer occasionally entering a permanently accelerated state.

  • Fixed Stormbringers perk 2 visually giving teammates units Marksmanship.

  • Fixed Jez’ra, the Voidmother permanently getting replaced by her ability card.

  • Fixed Unholy Ground occasionally not releasing rooted units.

  • Fixed Stormtamer being played near a unit with revelry not triggering revelry.

  • Fixed Cheese Date acquired from Future Past/Present spawning unintended units.

  • Fixed Kurrnath Crystalback’s ability occasionally failing to trigger properly.

  • Updated the description of several cards to correctly indicate their targeting ground only.

  • Fixed Ruby’s Main Cannon not doing damage to enemy masters consistently.


UI, UX and visuals

  • Added a toggle to the collection menu to show less cards.

  • Added an “Unready” button to lobbies.

  • Added a button to block emotes.

  • Limited the red dot notification on the cards tab to no longer appear for unclaimed rewards in the collection, only for new cards.

  • Fixed various emotes not showing up correctly in the customization menu.

  • Fixed Unholy Ground emote not rendering correctly.

  • Fixed various avatars not showing up correctly in the customization menu.

  • Made mouseover tooltips appear quicker making everything more snappy.

  • Fixed mouseover tooltips on cards in the post match summary and leaderboards screen not working.

  • Improved feedback on several UI elements when hovering them.

  • Fixed platform specific description on an achievement that was unclear.

  • Fixed a problem where getting directed to the Ruby Purchase menu from the Special Offers shop page could cause a flow break interrupting purchases.

  • Made several more master skins available for purchase in the customization menu.

  • Fixed the game showing up without a proper image in the Steam Downloads view as well as several other places in the Steam interface.

  • Made claiming quest and achievement rewards skip the chest opening step, making the process faster.

  • Fixed High Five and Stoutheart Cheers emotes not animating correctly

  • Applied the correct skybox to the Tranquil Estate arena.

  • Updated the main screen quest widget to more clearly show quests completed.

  • Fixed how shadows are rendered at higher quality settings for specific rendering pipelines.

  • Guild banners set in guild settings should now be the ones showing up on the leaderboards.

  • Accepting a lobby invite now cancels any ongoing matchmaking queue.

  • Lobbies now permit players using the same masters if they are in different teams.

  • Avatars are now layered below the avatar frames, clearing up the pixelated edges.

  • Made CSAR be less verbose for higher level players

  • Claiming rewards from the Season Pass now shows those rewards’ name and rarity correctly.

  • URLs in guild descriptions will no longer be censored, however the descriptions will have to be reset for this to take effect.

  • Rescaled the Purple Power Mechsuit Volco to match the size of other Volco skins.


Performance, stability, and system

  • Fixed the application name to be Minion Masters instead of MinionMasters.

    • This will cause the game to look in a different folder in appdata, meaning some graphics related settings will be reset.

  • Fixed an issue in the purchase flow on xbox that was causing ruby purchases to get stuck indefinitely.

  • Updated prices in non-USD currencies to match Steam’s recommended prices.

  • Several errors that would previously force the player to quit the game will now reconnect them instead.

  • Fixed disconnecting from profile server during a match also forcing you to leave the match despite still being connected to the game server.

    • This was actually fixed in a hotfix a few weeks back, and we are still monitoring this issue. If anyone still has this problem please let us know.

  • Improved the speed of the obscenity filters on Guild/Player lists, making things less tortuously slow.

  • Fixed an issue where losing connection several times in the same session could adversely affect the stability of the game.

BUFFS

  • BATS! BATS! BATS!

    • Duration: 5 > 6


  • Blastmancer

    • Detonate Damage: 25 > 35


  • Crossbow Club House

    • Attack Cooldown: 0.8 > 0.7

    • HP: 150 > 200


  • Demon Warrior

    • Damage: 90 > 100


  • Feng the Wanderer

    • Empyrean Buff changed from Taunt to Bulwark


  • Ghast

    • Attack Cooldown: 2.6 > 2.3


  • Healing Fireball

    • Cast Delay: 1.5 > 1


  • Healing Shrine

    • HP: 50 > 100


  • Mountain Gale

    • Duration: 5 > 6


  • Priestess

    • Range: 8 > 10


  • Resonating Construct

    • Damage: 100 > 120


  • Shadow Whelp

    • Damage: 50 > 60


  • Shroomama Shumi

    • Damage: 70 > 80


  • Spirit Infusion

    • Spirits: 3 > 4

    • Duration: 6 > 8


  • Stormy

    • Attack Cooldown: 3.5 > 3


  • Ting, Teng & Tung

    • HP: 270 > 300


  • Troubadour

    • HP: 1400 > 1500

REWORKS & REBALANCE

  • Mountainshaper

    • Mana: 8 > 7

    • Damage: 80 > 75


  • Raging Reinforcements

    • Mana: 4 > 7

    • Now summons 1x Brother of Light, 2x Warrior or 6 Spear Throwers with Rage

NERFS

  • Blood Imps

    • Attack Cooldown: 1.2 > 1.3


  • Caber Tosser

    • Mana: 6 > 7


  • Caged Prowler

    • HP: 360 > 300


  • Corpse Explosion

    • Damage: 100 > 80


  • High Marshal Rystar

    • Reduced width of his AoE attack slightly


  • Howling Moon

    • Mana cost: 8 > 9


  • Jing Long

    • Shocking Re-Entry damage: 40 > 25


  • King Puff

    • Damage: 75 > 60


  • Snake Druid

    • Immobilize duration: 5 > 2


  • Spear Throwers

    • Attack Cooldown: 1.7 > 1.9


  • Stormtamer

    • HP: 250 > 200

Minion Masters - Patch 2.3 (2024)

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